Because of this, you’ll need to remember the terrain as you explore or risk getting lost and mauled by Farmbots.
![how to download scrap mechanic maps how to download scrap mechanic maps](https://steamah.com/wp-content/uploads/2020/05/1589191379.png)
There’s also no way to craft a compass or marker that you can see on screen to indicate a specific position. This can be frustrating since the Survival mode map is fairly large and there aren’t a ton of recognizable landmarks. While we initially thought it would be a craftable item, it’s clear that this mode doesn’t give you any real way to map your position. Unfortunately no, you cannot use, find, or create a map in Scrap Mechanic’s Survival mode at the time of writing this.
![how to download scrap mechanic maps how to download scrap mechanic maps](https://i.imgur.com/AIqvQaR.jpg)
This has left many wondering if players can get a map or a compass to keep them from getting lost. Curiously, one aspect of Scrap Mechanic is missing, which can make venturing out into the world more frustrating than fun. From there, it’s up to you to build and fight off the mechanical menace plaguing the planet. Similar to other games in this genre, Scrap Mechanic drops you into a hostile world with nothing but a crafting tool and your wits. The grid of unlabeled purple POIs is approximate exact location depends on map seed, moving it up to 2 cells (I think) in any direction.Scrap Mechanic’s new Survival mode has just released and a plethora of new players are hopping into this complex title for the first time.POIs that must be connected to the road network have their center encircled.Names, coordinates and sizes of all POIs are taken from the script.Certain POIs are always connected to roads. A road always connects the exit of the crashsite to the mechanic station and the first two packing stations.Most of the road network is generated procedurally, connecting all POIs that are flagged to be part of the network.Note their exact position is randomized by the map seed. The rest of the map is littered with small/medium POIs, which can spawn roughly every 5 cells if that does not put them within 2 cells of another POI.The remainder of the locations (I think 4, but my count might be off) will be Farmbot Scrapyards (burning forest terrain, not connected to roads).There will always be 9 warehouses (3 small, 3 medium, 3 large), which are each connected to roads.Which POI is in which of these locations is random.Each map has the same set of locations where a "large" POI can appear - either a Warehouse of a Farmbot Scrapyard.These unique POIs are 4 Packing Stations, 2 Mechanic Stations, and 1 each of: Crashsite Area, Hideout, Labyrinth, Large Camp, Capsule Scrapyard, Silo District, Ruin City and Crashed Ship.
![how to download scrap mechanic maps how to download scrap mechanic maps](https://i.ytimg.com/vi/WokX3yt3FHc/maxresdefault.jpg)
Not just the starting area, but all the "unique" Points Of Interest (POIs) have a fixed location.When terrain is assigned randomly, Forest and Lake are twice as likely to be picked as the other options.There are 7 terrain types (Meadow, Field, Desert, Forest, Autumn Forest, Burning Forest, Lake) with an 8th (Mountain) in the works.The rest of this post is one great big spoiler, so read on at your own risk.ĭisclaimer: I can confirm most of this information is accurate, but have not yet validated everything. It has a lot of interesting information, but a couple of things stood out to me in particular. By now most of you will know the Survival map is finite, procedurally generated, and that the starting area is predetermined.ĭigging through the generate_a script, I came across the generateOverworldCelldata() function.